There are so many possible permeatations of that though. Like on roll 1 the number showing on a particular face of the die will be rolled so on roll 2 you can use that knowledge to throw a six (on at least one of the dice) Maybe the first roll is to establish a pattern and the second is to exploit it. ![]() If there is it's not anything simple like "the face up number is rolled" or "the number facing the camera is rolled" or "the number most recently revealed by the spin is rolled" but then we get two rolls. The dice spin slowly in the air, so maybe clicking on it at the right moment gets a particular result? Maybe there's something to do with the timing with which you click on that button which influences the outcome. Now I'm wondering if the "roll dice" button is there for a reason. I've tried every which way I can think of involving tossing the dice and don't seem to be able to influence the outcome a sausage with how hard I throw them and in which direction. ![]() The dice felt like the odd one out for having no player skill element but I thought the cards were random for the first few levels of HoF1 so I've been trying to work out if there is one and I'm just missing it. So the wheel, pendulum and cards can all be mastered - you can (at least in theory) get good enough at them to always win. If the thread seems too long just read TreasureCat's post on page two which sums it up pretty well without reading a bajillion words from me ) Edit: Late to the party? So this started as trying to figure the dice, turned into the dice probably can't be figured and wound up discussing the merits of that.
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